Blood is a first-person-shooter from what I like to call the "pixel era" of FPS games from the 90s. Outside of the DOS games I played as a small child, I didn't get really into PC games until college, and that was around 2005, so I missed out on a lot of 90s PC titles such as Blood. My frame of reference for pixel era 90s shooters is of course Doom, as I was able to get a hold of the Playstation port of the game as a teen in High School and had a blast playing it. One of the things that immediately impressed me with Blood was it's improvements over the feel of Doom. Using an engine refereed to as "build" it featured the ability to look up and down, the ability to jump, and destructible walls in certain areas. Design-wise it also made much more use of ambient sound than Doom, and the levels are detailed and varied enough that it was very rare to get lost unlike Doom which suffered at times from samey environments that the player could easily be...
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