Okay, so this one may be needing some context. I've been a long time fan of the Killing Floor games (though not being too fond of tripwire, the developers) and I've made maps for two of them. My first map for Killing Floor 2 is a map called Zombie High School, and while making it, one thing I wanted to do was give it a good amount of custom textures to make it unique and fun to look at. However, for whatever reason, Killing Floor 2's SDK likes to bloat a map file's size to absurd amounts every time you add a custom texture, so I had to be really picky and left a lot out. I kept the unused ones in a folder, so I thought it would be fun to show the ones I did and didn't use. Most I recreated on top of existing textures in the game's objects, and with others I used the original actual texture. Adding various bits of graffiti and vandalism around the map were an important part of the map atmosphere for me because in addition to this being a post-apocalyptic horro...
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