Sonic Unleashed was one of the first games I picked out when I first
bought my Playstation 3 and wanted to get some games alongside Little
Big Planet to play on it. Having seen gorgeous artwork and screenshots
for the game online, I figured it would be a fun and exciting title to
play - especially with Sonic being a character I've been fond of ever
since I was a wee lass. Unfortunately, it instead left me with buyer's
remorse and a mental note to be extremely wary of purchasing any 3D
Sonic games in the future.
Still, seeing as so many
people online just use Sonic as a launching pad for snarky and
mean-spirited jokes, I want to start with what I liked about the game
before I get into its flaws. As previously mentioned, it is a very
beautiful game. The levels are bright and colorful with huge vistas of
scenery to enjoy. The per-rendered cut scenes look great as well and are
very nicely animated. Sonic moves with a lot of energy and personality.
The only downside in this category is that the game might be a little
*too* packed with visual grandeur for the PS3 hardware to handle - I
noticed parts of the game where scenery would have a delay in its "load
in" time , as well as moments of noticeable slowdown. I've never tried
the Xbox 360 version but hopefully it runs more smoothly on that
console.

The
music and sound effects are fantastic. Lots of great tunes in the
levels, and since each zone has a hub world as well as both day and
night stages, you get a mix of relaxing, exciting and even some funky
swing/jazz music to enjoy. The sound effects has plenty of punch to
them, which enhances the feel of the game-play when its actually going
well.

Gameplay-wise,
the Werehog stages were my favorite in the game. Given the problems
Sonic has had in multiple 3d titles, I really appreciate that these
stages let you slow down and explore your environment. The combat is
pretty fun, and it even has a leveling system which is something new for
a Sonic game that I enjoyed. One of the things you can level up is
your move set, which unlocks new attacks. I found some of these moves
handy, but I do think it would be nice if the menu for them showed a
preview of what they look like because I wasn't always sure if I was
doing them right or not. Another game-play element I enjoyed (in the
Werehog levels, at-least) was how you had to collect medals to unlock
new stages, kind of like how in Spyro games you need to collect enough
gems or dragon eggs to reach new areas. I like mechanics like this
because they give me extra incentive to explore and look for every last
hidden goodie. Lastly, the "hub area" of each zone was something I
enjoyed, too. You could do many hings in these areas - talk with folks,
exorcise dark gaia monsters from people (which consisted of little fight
scenes where you have to defeat a set number of enemies within a time
limit), try out challenge modes for already completed levels, and even
buy items and food! I found out late game that if you stock up a lot of
rings you can then buy certain items such as steaks which will give you
a big xp boost that help you in some of the tougher werehog combat
areas.
All sounds nice so far, right? Unfortunately,
the running stages for this game really shot down my enjoyment of it,
even with some of the werehog stages being really cool. I quickly began
to dread every single one I had to play. Sonic's movement felt really
floaty/slippery to me, it's very different from the tight and consistent
physics engine of the old 2D Genesis titles. The stages expect you to
want to move as fast as possible, and in may places even take control
away from you with invisible speed boosts and sequences where Sonic
just starts moving on his own. Even when this isn't happening, Sonic
accelerates from standstill far too quickly for me to feel like I can
control him very well. The camera perspective moves around a lot and
caused me to go flying off cliffs many times, an issue I also recalled
having in Sonic Heroes. The running stages also include those medals I
mentioned earlier, but here they're just no fun here. The high-speed
on-rails game-play actively discourages exploration, and often by the
time you've spotted one of the medals in a running stage you've already
been forced on to the next part of the level and the camera won't let
you see the way to safely get back to it. To continue the problems, some
running stages even had parts where I would just fall through solid
chunks of terrain and die. Other times, the stages would have Sonic
running along a wall suddenly, and it was often unclear as to if the
game wanted me to hold my analog stick in the same direction or move it
to it the new camera perspective. Moments like this are why I prefer the
"tank controls" some 3d games have, because at-least in those you could
be confident your character would continue moving forward no matter
what the camera decided to do. There was at-least one auto scrolling
boss fight stage where Sonic was going so fast and the visuals were so
cluttered that I hah a hard time even seeing what I was supposed to do.

It
can be argued that part of why I had so much stress with the running
stages was that I'd often attempt to move slowly through them so as to
avoid cheap deaths and keep an eye out for medals, but I feel I wouldn't
have wanted to slow down if I actually enjoyed moving quickly through
them. I certainly wish I could have. There were moments where things
went smoothly enough that it did feel like an exciting thrill ride but
that feeling would always end up getting derailed by something. I feel
that if they wanted to the stages to play more like a quick-time event
roller coaster that would have been fine if they were consistent with it
and didn't keep trying to add in plat-former game-play as well. If the
stages played more like a beefed-up Bit Trip Runner game that might have
worked better.
A warning for spoilers here, because I
will be discussing the final battle - which I've actually given up on
trying to finish as of writing this review. After completing the last
level (Eggmanland), you're pitted up against 3 boss fights in a row. The
first fight is pretty fun - because you get to be the Werehog and fight
a big robot. But after that, things go downhill. Chip takes control of
a giant temple golem to fight Dark Gaia, which I was initially pumped
for - a giant stone golem versus a weird Kaiju monster, fighting in a
lake of lava? Sounds awesome! Well...it isn't. You don't get to
fight in real time and instead have to awkwardly guide the big slow
clunker towards dark gaia, trying to dodge lasers and fireballs that
continued to be tough to avoid or punch down despite many, many MANY
retries (though admittedly, I was probably self-sabotaging sometimes
because I was having so little fun I wanted to get game over). Once you
get close enough, there's a quick time event where you punch the big
nasty a few times before then taking control of Sonic for what are
probably the game's worst running stages of all, because they're on a
timer. The game designers here probably assume that by now I've gotten
really good at running stages, but the problem was that I always try to
resist the railroading in them and take my time exploring them slowly -
so I absolutely was not prepared for the incredibly short time limits
that are suddenly introduced....anyway, you have to repeat this cycle 3
times (which I only ever managed to pull off once, in all my attempts),
and then you get another cut scene where Sonic becomes Super Sonic. In
this last sequence, you have to fly around a big force field and defeat a
bunch of weird tentacle things before Dark Gaia can kill Chip. I tried
doing this part all sorts of different ways and could never figure out
how to defeat the tentacle/heads in time, and eventually gave up on the
game because, well I didn't think whatever the ending was would be worth
my continued suffering. As far I was concerned, I'd made it all the way
to the final boss, and that was already more effort, stress and Time I
felt I'd given to a game that I feel didn't really deserve it.

Now
that I've shared my painful story of dealing with the running stages
and final levels, I should address the story, voice acting and writing
as well. Dr. Robotnik has awakened an ancient monster, Dark Gaia, and it
has busted up the world pretty badly. Sonic's goal is to put a Chaos
Emerald into the temple at each of the game's zones, which will repair
that particular landmass. Along the way, he meets Chip, a character that
was probably intended to be cute but his american voice acting just
comes across as creepy instead. (which I feel bad saying, for all I
know the voice actor is a really nice person, but he sounded....squicky.
I really recommend switching this game's audio to Japanese voices from
the start, he sounds much better that way). Tails makes an occasional
appearance, flying with Sonic during a couple of bi-plane stages and
being present in some of the hub world areas. Amy Rose also appears, and
unfortunately just like in so many other games, she is written as a
"generic female love interest" prop who is just there to creepily stalk
and worship Sonic. The game also features a whole lot of human
characters in the game's hub worlds, which I enjoyed interacting with
as they make the places I visited feel more lived-in and gave the world
more lore. Lastly, while most of the game's cut scene dialogue is pretty
generic, I did really enjoy one wholesome Sonic moment towards the end
of the game where he tells Chip that he never felt like he needed a
reason or reward to help folks with their troubles, it's just what he
likes doing. Moments like that are why I like Sonic as a character even
if his game's aren't always very well made.
In
closing, I do feel like Sonic Unleashed's Werehog stages show a great
potential of how Sonic could work well in 3D if the designers slowed
things down and emphasized exploration over just making the player run
really fast. Unfortunately, the hair-pulling frustration of the game's
running stages and finale levels make it something I regret ever buying.
If you are looking for a fun Sonic game, I recommend sticking with the
16 bit classics, or giving the newer Sonic Mania a try.

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