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Shadow Warrior Classic Redux (PC) Game Review


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What do you get when you cross a badass kung fu master from an old martial arts movie with a big macho doofus? Lo Wang!

Shadow Warrior (Classic) is a first person shooter from developer 3D Realms that blends the feel of an  kung-fu movie with lots of silly and juvenile humor. It has fairly straightforward game-play, comparable to Blood (another game that runs on the same engine).  You progress through the game by exploring the levels, fighting bad guys, collecting keys and  occasionally solving a puzzle. One unique feature the game has that wasn’t in Blood was the ability to use vehicles such as motorboats to get around certain levels! The game also has more puzzles scattered throughout its three official campaigns than I expected for such a silly-natured game. Some of the puzzles were a bit too vague for my liking, but most were satisfying to figure out.

In-game, not much of the story is explained, but each of the games campaigns do have cut scenes that will conclude various boss fights and final levels with the game’s signature goofy humor. More of the game’s backstory is explained through the manual, or the wiki, if you don’t have access to a physical copy. Lo Wang once worked as an assassin for Zilla, a ruthless business man in Japan - until he found out that Zilla wanted to conquer the world using dark magic (I guess he draws the line at killing people outside of Japan with magic?). Lo Wang quits, and realizing he is now a potential threat, Zilla sends his forces to kill Lo Wang, so Wang in return goes to kill Zilla, along with a great big bunch of his minions. This fight with Zilla takes place over two of the game’s included campaigns (the main story and Wanton Destruction). In the third Campaign, Twin Dragon, we find out that another fellow really has it out for Lo Wang - his own twin brother! Hung Lo (Hey, I wasn’t kidding about the game’s juvenile humor!) was raised by a different family than Wang, and has an evil man named Pu Tang for a father. I’m not sure sure why Hung Lo has a different last name than both Lo and Pu, but considering that most of the character’s names are genital jokes, the writers probably didn’t expect me to take the lore as seriously as I am. :P Anyway, Hung Lo is arguably even more dangerous than Zilla, as he not only wants Wang dead but also plans to destroy the entire world! That’s not nice at all! So Lo Wang has to put a stop to this malicious little booger as well.

Lo Wang is a very talkative protagonist, and has many lines of dialogue which are thankfully varied enough that I didn’t find them repetitive or annoying as I played through all three story campaigns. He has a lot of humorous taunts to make towards his enemies and will also comment one everything from his surroundings to his weapon selections.

As you’ve probably noticed by the character names, the game is full of low-brow humor - and for me personally, that tends to be a lot of fun! But it of course won’t be for everybody. If you find games like Boogerman or Conkers Bad Fur day off putting, then you might be put off by this game’s humor as well. You’ll find diarrhea filled toilets, bosses that shit themselves upon dying , and an old woman who stalks Lo Wang, seemingly either wanting to do some sort of butt stuff/poop fetish activity with him.

Going into this game, I knew it was controversial when it came out, so I did want to touch on that in my review - knowing that racist and misogynistic gamers would want me to “just shut up about politics” when discussing video games, while also - unfortunately -  knowing that there may also be people who will accuse me of hating Asian people just for having played the game (I don’t *like* drawing attention to this second group because of the risk that it could make conservatives feel validation for their bigoted behavior, but people who attack the folks who were already on their own side with extreme context-ignoring reactions do sadly exist).

 For me, the more noticeable point of potential controversy would be that the game contains naked or scantily clad anime ladies throughout the levels, and while they were obviously included for the titillation of an assumed straight male audience, I can at-least appreciate that interacting with them is completely optional, and many of them will actually insult or attack Lo Wang if the player decides to bother them -  something that a lot of women, myself included, have probably wanted to do when guys (or gals) haven’t respected our boundaries. This is quite reminiscent of the cartoon Johnny Bravo in this way, with both Lo Wang and Johnny being the butt of the joke. As for stuff I can see being more offensive, it is a little squicky that some of the anime gals look way too young (a thing that creeps me out about a lot of modern anime nowadays). I think it’s neat Sailor Moon has a cameo in the game, but even with Lo Wang clearly being a macho meathead joke character it is a bit surprising they have him flirting with a teenage girl - at-least with Freddy Krueger preying on kids, he’s supposed to be the villain. I also do wish that in one of the hidden areas where you can find Lara Croft chained up, you would have the option of helping her get free because it’s another moment where Lo Wangs reaction made him feel more unsettling than absurd.  I The game’s one female enemy is also very scantily clad, which is an unfortunately common trait in video games - women in combat situations wearing sexy outfits as if they’d somehow confused a fight to the death with going to visit a “very special friend”. If all the other characters in the game had silly outfits too, this might work better and feel less sexist.

As for the game being charged with racism, all I could really see was that was one of the enemies is called a “coolie"  - a term I’d not previously heard of - which turned out to be a slang term for unskilled laborers in Asian countries that is now considered dated and offensive. I suppose some people might also not care for the genital jokes made with all the character names, but to me those felt more like wordplay than making fun of Asian people. Everything else in the game felt more to me like a silly homage to kung fu movies, so outside of the "coolie” enemy, I didn’t really understand this part of the game’s controversy. Personally, I can see more to criticize in the game’s portrayal of women than in its Asian stereotypes.

Moving onto more pleasant topics, the game’s weapons and items are mostly varied and fun, as they should be with any good FPS title. In addition to many weapons that he can pick up, Lo Wang starts with his fists and his sword (a personal weapon!), both of which are actually quite potent, at-least for common enemies like the ninjas.  You can get a variety of badass firearms to play with, as well as oddball weapons like the very fun sticky bombs and the Guardian heads, which came with four different modes - something you don’t see very often for a single weapon! You can also collect various supplies such as portable med kits to heal on the go, and a few cool ninja items such as smoke bombs and gas traps. The cal-traps were probably my least favorite item to use as they could just as easily injure Lo Wang as the would an enemy, and unlike sticky bombs, required an explosive to get rid of them if you accidentally placed them somewhere undesirable. The best thing about cal-traps (facebook , amusingly, tried to auto-correct that to “Claptrap”) is probably Lo Wang’s hilarious reaction to accidentally stepping on one - “OW! who put that there?!”

Lastly, the visuals and level design are quite well done. It uses the build engine, so the game hits a nice sweet spot where the visuals for the environments are charmingly blocky and pixelated but there’s also a lot of nice decor, plus the environments are highly interactive - you can do fun things like flushing gross toilets or making prank calls to people on pay phones. The level design is very good throughout, though I did encounter a few bugs and crashes and while playing the Classic Redux version, so be sure to save often! One criticism I did have was that the skies in the game had a weird visual effect where if you looked straight up there would just be a solid color sitting on top of the sky, and if you found an area where you could look down “into the void” you would actually see the sky background repeating below. With all the nice details in the levels themselves, this does hurt the atmosphere a bit. I’ve never worked with this engine so I don’t know if it is capable of true 3D sky-boxes, but I thought it would have been nice the sky-box perhaps moved with the screen….or at-least transitioned into the solid color that sits above it, like the night time city sky in some levels does. Another small criticism with some of the level design is I recall several levels in which I was able to see the sharply cut-off “edge” of water bodies in ocean-themed levels, which also hurts the immersion a little. I think it would have worked better to have bordered these with another shoreline, to make the background scenery look more believable. I did encounter a missing texture on the last level of Twin Dragons as well, in which a mirror on a wall was using a placeholder texture instead of showing a reflection. A couple of things specific to the redux version I’d also like to mention is that the game lets you choose between the classic pixelated textures and “smoothed” versions which gives them a sort of filter that makes the game look more like it’s running on a Nintendo 64 (I preferred the chunky pixels, myself). The game’s pause menu and HUD are redesigned using smoother visuals as well, and I did find it a bit jarring (at first) to see those accompanying the pixel art graphics. I thought it would be nice if those had options for a classic pixel mode, as well. That said, it is still a nice update to the game, as it doesn’t require one to fiddle with Dos-Box, or deal with old grainy color depths/screen resolutions. If you want this version, though - it does cost money unlike the original which you can get for free now.

In conclusion, as long as the game isn’t too offensive for your tastes/sensibilities, Shadow Warrior is a great way to get yourself a nice helping of fun action game-play, pretty looking environments and silly humor.  And if you’ve read all the way to the end of this - I have great news - it’s also free! And no, I’m not talking about piracy, you can get it free *officially* from here: https://www.gog.com/game/shadow_warrior_complete  or here https://store.steampowered.com/app/238070/Shadow_Warrior_Classic_1997/ (unfortunately, you might need an account to download them, but at-least you don’t have to give them money - which is good, because I myself don’t like to support GOG or steam with cash). In the case of this game it’s particularly nice that it’s free because not only is it cool to get free stuff, but if you end not enjoying the game you won’t have buyer’s remorse.  Please note that this free version is not the Redux version I’ve played for this review, so it is likely to be a little different - if nothing else, it will probably be using the older menu interfaces and have a lower resolution/color depth. The music may be different, as well.

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