This is the first time I will be reviewing a game
that is a remake, and after some thought, I have decided to write it as a
comparison between the already great original Half-Life and this
lovingly crafted fan-remake. Please note that I’ve never actually
reviewed the original either, though - and due to my love for the series
it’s likely I’ll ramble quite a bit about both the original and other
Games in the series, too. But if you’re reading this in the first place,
I’ll guess you’re either interested in my opinions, or you like
Half-Life….. oooor you’re some boring asshole looking for yet another
stranger to harass online. *shrugs* With that out of the way, on to the
game!—Black Mesa is a fan-made remake of the original Half-Life game, a
sci-fi first person shooter made back in the 90s. If you haven’t played
the original and aren’t squeamish about gory sci-fi action I definitely
recommend it! I’m quite partial to the PS2 port of Half-Life as it has
some nicely improved character and weapon models, and you don’t have to
worry about any DRM crap.
So, where to start in the comparisons?
Well, of course, you’ll immediately see the game is given a complete
visual overhaul using the beautiful source engine, one of my favorite
game engines to this day. Everything is immensely more detailed than the
original and I found it a delight to look at. I loved the atmosphere
and visuals of Half-Life 2 and since this uses the same engine, I was
looking forward to seeing more like that. This game largely takes place
within a massive network of fancy laboratories, industrial facilities
and bits of desert wilderness - and they’re all wonderfully detailed and
pleasant to look at. Visually, Xen (the last section of the game) is
kind of a mixed bag for me - it starts off incredibly beautiful but
later on it does get into a lot of areas that are very murky and brown.
While a bit aesthetically unpleasant, I feel it fits the thematic
elements of the last few chapters to have the lush beauty of Xen
gradually degrade into something unsettling. You are getting closer and
closer to the final boss, which is an extremely unpleasant entity, both
in appearance and motives.
The audio design has also been
wonderfully overhauled. Another thing I love about the source engine is
that its games tend to have wonderful ambient sounds that make the
worlds feel so much immersive and alive. This game utilizes that
wonderfully to make every area you visit drip with atmosphere, from a
simple break room in the labs to the massive expanse of Xen.
On the
topic of audio, the soundtrack has also been remade. For me personally,
this was one of the weaker changes to the game. The music wasn’t bad by
any means, but most of it wasn’t memorable to me like Kelly Bailey’s
original soundtrack. After playing through the whole game the only track
that sticks out in my memory is the music when you first arrive in Xen,
which features human vocals in the music, something pretty different
for a Half-Life game, and it did do a good job on adding to the feeling
of wonder.
The story itself has remained unchanged, and in case
you haven’t yet had the opportunity to play this or the original, I’ll
do my best to avoid spoilers (outside of the fact I already told you
you’ll end up in another dimension at the end of the game). Smaller bits
of narrative flavor have been added in, however. Prior to the
disaster, there are a whole lot of lovable scientists and security
guards to interact with, and one welcome addition is that of actual
*gasp* female scientists! This makes the line during the intro “black
mesa in a equal opportunity employer” sound a bit more legitimate. This
is quite a meaningful improvement to me, seeing that even though the
gaming industry is still full of problems, it’s at-least improved in
terms of being at-least a little less sexist than in the 90s. On the
other hand, finding a bible added into in the game’s first lobby kind of
grossed me out.. It felt out of place is a scientific research facility
and I really got the vibe of this being the work of some creepy
christian on the team sticking their dick (or vagina) in the yummy,
warm, scientific mashed potatoes.
Now, of course, how does it
play? Very well, I have to say. I found the initial movement setting
really disorienting with the speed and motion blur, but the game offers
plenty of options, including the ability to set Gordon to walk instead
of run, and to disable screen tiling and motion blur effects. These were
part of the original game, but I feel it worked better in that version
because of the games much simpler visuals. When as much detail as Black
Mesa has, it was a bit much for my eyes, plus it is the sort of the game
that I wanted to take my time to slowly walk through and enjoy the
atmosphere.
Level layouts have seen some changes, and
occasionally incorporate game-play mechanics from Half-Life 2, such as
physics-based puzzles. I’m quite fond of these as they mix up the
game-play between all the combat and platforming. Xen is given a huge
overhaul here, being MUCH longer than it was in the original and
contains a great variety of cool game-play sequences. A lot of folks
hated the original Xen, but I never felt quite as harshly towards it.
The first time I beat Half-Life I recall Xen’s visuals did strain my
eyes, but I think it was due to simply having a headache at the time. In
my more recent play-through of it, the only part I disliked was
fighting Nihlanth. thankfully, in Black Mesa, the Nihlanth battle is
overhauled too, being much more fun and exciting. I’ve seen it compared
to the badass boss fights of Doom 4, and I can definitely see the
similarity.
The game is sometimes very hard, I will warn. I had
to crank it down to the lowest difficulty once I encountered the human
soldiers, and they still kicked my ass several times. These segments can
get a bit frustrating, but if you make good use of quick saves and
practice a lot you can eventually get through them.
So, do I
recommend the game? Mostly….Mostly.
Unfortunately, I had some bad experiences related to steam while playing through this - mainly that while playing through one of the game's chapters, an update was forced for the game (as steam likes to do) that was incompatible with my existing save files and forced me to restart my current chapter. When I reached out about this on the games forums, I had another player give me helpful tips on how to to roll back my game version so I could continue where I left off, but the a moderator came along and rather condescending ordered me to just stop using steam because the updates are always mandatory and what not. This soured my experience and I ended up needing to take a break for a bit before continuing the game the game because dwelling on the developers irresponsibility (just FINISH your game before you publish it!) and the moderators rudeness made it hard to enjoy this otherwise lovely game.
However, I am somewhat pleased to say that you can
actually get a hold of Black Mesa in mod form for free here https://www.moddb.com/mods/black-mesa/downloads/black-mesa-torrent
However, note that this is likely an older version of this game and it
may have missing or different content from the steam version. From all
I’ve seen though, it should be very similar, and I imagine, quite fun.
It’s a nice option to have if you feel iffy about giving money to steam
or the dev team, supporting drm, etc (Though sadly it's probably still chained to DRM in the sense that you need to rely on Valves servers to get the source sdk and such).
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