Heretic:Shadow Of The Serpent Riders Review
Continuing
my streak of older FPS games, Heretic is a dark fantasy-themed first
person shooter using the Doom engine. You take control of the lone hero
out to defeat some spooky monsters and douche-bag wizard dudes.
The
game play is almost identical to Doom (right down to even sharing some
of its sound effects), which is to say, very good. Control is tight and
responsive, combat is very satisfying, Exploration is usually quite fun
outside of the occasional “where is the fucking key?!” moments. One
difference is that you have an inventory system, just like with Blood,
so that means you can save up all your gear for really tough fights,
which is very handy. Torches can be used to light dark areas, and you
even get purple flasks that you can use to restore your health manually
instead of having to hunt for small vials. The game does have a few
unpleasant moments of first-person platforming, but these are thankfully
rare.
Like many other FPS games of its era, it i divided into
episodes. For some reason, you lose your weapons at the end of each
episode, just like in Blood. This can make the first level of further
episodes awfully rough if you’re playing on higher difficulties. Each
episode was a lot of fun, though I admit one disappointment I
experienced was that after the third chapter, you won’t encounter any
new boss fights, instead just facing larger amounts of previously seen
bosses. Still, the quality of the level design is consistently great
throughout the entire game.
There’s a nice variety of weapons,
and one neat detail is that the weapons are mostly separated into purely
magical and “physical” weapons. It’s helpful to learn which is which
because your physical weapons won’t be able to hit “phantom” enemies.
They have to be taken out with magic or splash damage. I found this to
be another nice little addition to the game-play. One thing that was a
small annoyance at times was that some weapons had such big and bright
sprites for their projectiles and impacts that it was sometimes hard to
see the enemies I was fighting. This never caused me any huge problems
but it could be visually distracting.
The game’s soundtrack is
pretty good too, I’m usually not into MIDI computer music but the
composer for this game did a great job working within the limitations.
The music selection is a bit limited, however. After chapter 2, the game
starts reusing previous tracks for each level.
The visuals are
right on par with Doom quality-wise. Lots of great pixelated graphics
and lively (or undeadly) monsters. If you like the idea of Doom but find
it’s extra-gory and morbid imagery a bit much for you, this could be a
good alternative for you. Monsters still splat into bloody messes, but I
found the tone to be a lot less gruesome and more like a Dungeons and
Dragons adventure.
I used the source port “Zdoom” to play it on
my modern computer, which fixed the initial issue I had with the screen
displaying off-center. Thus I recommend downloading Zdoom to use with
this game as it may help graphical errors and it gives you a lot of
options, too. You can even set up a little profile where you can choose
your name and set your gender as male, female or other, which affects
your death-messages in-game. It’s nice to see the developers of the
source port are way more progressive than a lot of people in the gaming
“community”.
Final verdict: the game is just a lot of fun and I
definitely recommend it. For those who enjoy Doom and want more games
that play like it, you’ll feel right at home. If you’ve not played Doom,
this is a great introduction to the fast-paced and exciting world of
Doom engine games.
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